2.5+Home+and+leisure


 * 2.5 Home and Leisure Homes and home networks**

The growth of the internet and the ability to transfer information globally in real time has revolutionized the way in which increasing numbers of people live. The global online society, the development of English as the dominant online language, and the constant availability of information may lead to a homogenization of peoples, with some cultures being subsumed into others or lost.


 * Homes and home networks
 * IT management of home systems: for example, lighting, security, entertainment centres.
 * Digital entertainment
 * Films
 * Photographs
 * Music
 * Arts
 * Online and digital games
 * Gambling
 * Virtual worlds
 * Social Networking
 * Chat rooms
 * Messaging
 * Blogging
 * File sharing
 * Wikis.
 * Published and broadcast information
 * Books
 * Newspapers
 * Digital radio and TV
 * e-books
 * Podcasts.
 * Digital policing
 * Monitoring organizations such as the Recording Industry Association of America (RIAA) and the Motion Picture Association of America (MPAA)
 * Hardware, software and networks
 * Portable digital devices and their ability to remotely control other devices, IT-enabled appliances.